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Scenario Expansion

2025-12-13iKnowJapanese
LuaTerminal UIGame Design

Prompt Run

Scale the Japanese intent-based game by expanding scenarios while preserving a fixed, constrained input model.

Output

  • Designed an intent-based scenario taxonomy
  • Implemented 38 playable scenarios across multiple real-world contexts
  • Reused a small set of intent patterns without adding new controls
  • Validated that scenarios resolve through intent recognition, not exact phrasing
  • Preserved muscle-memory constraints and gameplay flow

Time Spent

~2 hours

Why Stopped

Core system validated. Cognitive saturation reached. Further scenario expansion can continue incrementally without architectural changes.